There's now an official Lua Forum GitHub account!
Any ideas on what we can build together?
I'll add your ideas to this list continuously:
GitHub link: github.com/luaforum
Any ideas on what we can build together?
I'll add your ideas to this list continuously:
- online Lua interpreter/playground (e.g. JSFiddle,) with an option to import the most popular rocks and frameworks (using Fengari)
- GUI for LuaRocks
- NoSQL database for Lua
- There is an MIT licensed PGP library written in C that has Lua bindings. I sort of got that to build on windows with xmake. I wanted to build PGP into the lua interpreter (lua.c) so you could create Lua executables that would only run scripts signed with a specific key.
- MinecraftRunner - In order to run instances of Minecraft server on Linux, you need to run them in `tmux` or `screen`, which is a PIA. I used a ptty shell, a web socket socket server and a loop engine (cqueues) to search the web for a specific minecraft server jar file, download it and start and instance playing. Admins can then manage the game instance through a web page. This could be extended to manage multiple instances of Minecraft and create custom instances of a minecraft server (e.g. download and configure minecraftforge and specific mods). This would be really cool if we used Fengari as well.
- I found a game engine that needs Lua extensions? This would require CMake, swig and some custom code to rebuild the API when it changes - rokups/rbfx
- use custom Lua bindings for low level driver stuff to create a game
GitHub link: github.com/luaforum
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