of course you can make any kind of game,
my first project is a "pocket calculator"
Calculator Pre-Alpha release for selected testers. Working keys: 0, 1, 2, 3 +, -, =, CLR == Instructions == Get next to the calculator, until you see the interaction label. Example: "+" => if you press "F", you press the key "+". The key gets red for a moment. Then watch the display, and...
www.coregames.com
and there are other non-first-person games
a)
You see the whole avantar
PACMAN clone, top view
This isn't the Pac-Man clone you asked for, but it's the Pac-Man clone you deserve! ______________________ Characters: little head = Pac-Man BIG HEAD = Ghost ______________________ Summary: Team up with your friends or go solo with this fun 1 vs 4 multiplayer game. Similar to what you...
www.coregames.com
b)
you don´t see any avantar at all
E-Learning platform, just 2D slides
Core learning is a game create by ptitloup132 (Program in discord). Core Learning intented to teach you on Core : Lua and others.
www.coregames.com
Arcade games inside a CORE game
Get 1250 Reward Points on join! Current Minigames: - Block Stacker - Flappy Dragon - MineSweeper - Multitask - 2048 by structfoo - Pinball Pirates by varglbargl - META Slots by TeamMETA Have fun competing with friends or playing solo for the high score! Join our Community-Discord:...
www.coregames.com
Card game Bridge
Bridge is a bidding card game played with four players, with players across from one another considered as partnerships and score together. There are three free-play tables and one duplicate bridge table (the duplicate table may be played once per player daily).
www.coregames.com
Computer, simulated within a game ( unpublished, by a CORE developer buddy ) - Same approach as my pocket calculator
www.gyazo.com
Especially you can make multi-player games ( for local game engine projects like with Unreal & Unity, you must provide an expensive server with self-written gaming cloud server software )
I wanna create an independent game and the other that gives my attention
CORE has a monetarisation option ( at the moment totally irrelevant, and you need to have attractive games with frequent number of players per month, and you must found a company as Mandicore demands a tax number ),
but in general, you can't "sell" CORE games like a game made with a local game engine ( Spring RTS, Unity, Unreal, Godo.. ), as you can´t generate an executable file to be installed on another computer. Same with Roblox.
But... at the same moment you got a "gamer communty" where you can present your game, they must not download, all have same software ( window + core client ), so they are ready to play within 1 minute.
You can do any advertising for your game ( DISCORD server is almost standard to have for game developers, social media ect ), its free to play on CORE ( as on Roblox ), but your possible customer/player has to download and install a 5-10 GB Window application...
I wanna create an independent game
Your game is an IndieGame, as you are not a professional GameStudio ( company!) and you have no chance to SELL the game to a classical Game distributor.
If you don´t found a company ( with a tax number...), you even can´t upload anything at STEAM :-(.
my attention was Spring RTS,
Yes, Lua is scripting language there,
but besides that,
Unity + Unreal are the market leaders.
Means free how-to-do-xxx community support is best for the two.
Many total-commercial games you have to pay for 30-50$ are done with both engines.
Even Godo as totally open-source engine has much less suport ( but worth to try, it has Python-style scripting ).
Spring-RTS has no market relevance.
Means there is no large community of Just-Spring-RTS players.
The engine is concentration on a SINGLE purpose, a single type of game, if I interpret the Wikipedia article right :-(
en.wikipedia.org
While Unity, Unreal, Godo are good for "any game".
And if you upload your generated executable for download, no matter if done by Spring-RTS, Unity, Unreal..., you will hardly find players or even one-time-players ( = testers ) for your game....
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Core is Roblox-Next-Generation,
so I want to concentrate on Core,
but probably I would be satisfied same with Roblox.